![]() You can directly assign new shaders by clicking on “Update Scene Object”. Instanced it to the bump map toggle of the VRaynormalmap procedural map. ![]() As you can see in the attached document, I have dragged/dropped the checker procedural map to the material editor slot (instance). Set the displacement amount to 0.3 cm (or 3mm). If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. As opposed to 3d (it takes longer to render). The one confusing thing might be that it has 'Bump Map' slot and you most likely have a Normap Map. It also has has 'Displacement Map' slot that you can also use if you have a displacement map. ![]() But basically the Physical Material has 'Base Color Map' slot that you can use for base color. (EDIT Jan 2017, recently found this 3dsMax. I'm also not sure of the 3ds Max version you're using. The script will find all the maps you create and recognize shaders. This is a quick workflow of my method for setting up VRay in 3ds Max using maps exported from Substance painter. In this course, you can explore the workflow for integrating Substance Designer, Substance Painter, and the Bitmap2Material (B2M) node with 3ds Max. Launch SubstanceToVRAY tool (Scripting>run script> SubstanceToVRAY.mse) and select the folder where you create your maps. Photoshop Illustrator Cinema 4D Maya UE4/UE5 3dsMax ZBrush Blender After Effects Premiere Houdini AutoCAD Octane Render Unity Vray Nuke InDesign SketchUp. Double click the Substance node to activate the properties and under Substance Package Browser, load a Substance. Select the Vray exporter in the config and choose the format of your export and the folder where you want to export all your maps. 3D Applications 3ds Max Substance in 3ds Max Overview Plugin Overview: Opening a Substance Open the Slate editor, search for Substance and drag the Substance2 node to the view. Step2- Substance Painter Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene). ![]() Keep in mind to give the correct name without forbidden characters to your shader it’s important. Setup your scene as usual to export objects from 3dsMax to Substance Painter. Note: This tool works with the default Vray workflow (with change on gamma). This is a little free tool to help you import and setup the shaders created with Substance Painter, inside 3dsmax and render them properly with Vray.
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